345 apps on the App Store, from one codebase

A pipeline that turns content into finished, published apps: built, screenshotted, listed, priced and submitted without anyone clicking through it.

Studio Things I have built

345
apps live on the App Store
36
languages
1
codebase

The problem

Publishing one app by hand is a day of work that has nothing to do with the app: builds, screenshots at every screen size, a store listing, a price in every country, a submission. Publishing three hundred that way is not possible for one person.

What I built

One iPhone app that becomes every app, driven by data. A story reader, a dictionary, a set of flashcards and an exercise book are the same program with different content. Around it, a pipeline builds each one, takes its screenshots, writes its listing, sets its price and submits it, and refuses to go on when a check fails.

What that means for you

If you have content (courses, a catalogue, a set of guides, a back list of books), the same approach gives you an app for each title or each market without a team to make them one at a time. And the part that is not about apps applies to anything: work that is repeated can be built once and run.

Have something like this?

Say what you need in a sentence or two. You get a fixed price and a date within one working day.

Ask for a price